

- Gideros box2d make objects not interact how to#
- Gideros box2d make objects not interact full#
- Gideros box2d make objects not interact android#
First of all I'm new to gaming, and in that i'm working with lua, which is another new thing for me. I'm not getting any idea what has to be done. Now when I throw the pumpkin(box2d body) and when it falls on the spring top, the top of the spring falls down. I don't want any mouse event on Spring so I've not registered any mouse event for spring, in fact when i throw pumpkin(box2d body) and if it falls on the spring top it must show normal spring behavior. Stage:addChild (spring ) local radius = spring:getWidth ( ) / 2 local body = self.world:createBody Spring = Bitmap.new (Texture.new (img ) ) Self.springTop = self:CreateSpring (x, 190, "images/SpringTOp.png" ) - Creating Distance Joint local jointDef = b2.createDistanceJointDef (,, x, 250, x, 250 ) local distanceJoint = self.world:createJoint (jointDef )ĭistanceJoint:setLength ( 35 ) function LoadGame:CreateSpring (x, y, img )
Gideros box2d make objects not interact how to#
You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.īy the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using = self:CreateSpring (x, 250, "images/Springs.png" ) This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze.
Gideros box2d make objects not interact android#
Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do.

Gideros box2d make objects not interact full#

All that’s required is a little familiarity with Lua. This book shows you how with a real-life project you undertake yourself. With Gideros you can develop games for both iOS and Android faster and more simply.
